Instead of doing math calculations in our heads, we can have JavaScript do the math for us. Anywhere we need a number, we could substitute a math expression instead.
50 + 120
120 - 50
105 * 2
400 / 2
You can use parentheses to organize more complicated expressions, for example:
(400 / 3) - 20
Operations inside parentheses are computed first.
Draw a circle centered at (80, 100):
// Circle at x = 80, y = 100, width & height = 40:
ellipse(80, 100, 40, 40);
…and now draw an identical circle whose center is 140 pixels to the right of 80. The x-coordinate of the new circle needs to be increased by 140.
Calculation options:
80 + 140
in my head, then type in the answer as the new x-coordinate in my code.
// Identical circle at x = 80 + 140:
ellipse(220, 100, 40, 40);
Open a new web browser tab, go to Google to search-calculate 80 + 140
, then type in the answer as the new x-coordinate in my code.
80 + 140
as the new x-coordinate in my code.
// Identical circle at x = 80 + 140:
ellipse(80 + 140, 100, 40, 40);
We have two circles, can you draw two more circles that are positioned exactly 140 pixels below the first ones using math expressions for their y-coordinates?
Draw a square whose top-left corner is at (0, 0):
// 300x300 square:
rect(0, 0, 300, 300);
Draw a square centered at the middle of the 400x400 canvas. If the canvas is 400 wide and 400 high, the middle of it is (200, 200). Use a math expression to calculate the proper top-left corner position of the square given that it is 300 wide.
// 300x300 square centered at (200, 200):
// x coordinate: 200 - 300/2
// y coordinate: 200 - 300/2
rect(200 - (300 / 2), 200 - (300 / 2), 300, 300);
Can you draw another centered square - one that is 1/3 the size of the first - using math expressions?